300 ideas for beautiful AI images of epic post-apocalyptic landscapes

The genre of post-apocalyptic art is a popular and growing field in the world of AI art. It centers on the imagined aftermath of a catastrophic event, such as a nuclear war or a viral outbreak, and the resulting destruction and chaos. This post provides 300 text-to-image prompt example for user to create epic post-apocalyptic landscapes using AI art generators. The applicable popular AI art generators include NightCafe, DALL-E 2, Midjourney, Dream by WOMBO, craiyon, DeepDreamGenerator, and starry AI.These examples of post-apocalyptic subjects, such as a post-apocalyptic library, stadium, swimming pool, classroom, living room, park, garden, robot factory, wind power plant and solar power plant, are important for new AI art learners as they provide a starting point for understanding the visual language and techniques used to create this type of art. These examples also give learners the opportunity to explore different post-apocalyptic scenarios and to develop their own unique style. Additionally, practicing with these examples can help learners to improve their skills in creating hyper-detailed paintings, using a variety of techniques, colors, and lighting.

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Examples

  1. A hyper-detailed painting of a post-apocalyptic wasteland featuring a lone survivor, surrounded by crumbling buildings and debris, by artists such as Jock, Simon Stalenhag, Ashley Wood, Simon Bisley, and Rob Prior. The painting is best suited for the genre of dystopian and post-apocalyptic, with techniques such as matte painting, hyperrealism and photorealism. The colors and light used in the painting are desaturated, with a cool blue and orange color scheme, and dramatic contrasts of light and shadow. 8K 3D Unreal Engine CGSociety trending on Artstation.
  2. A hyper-detailed painting of a post-apocalyptic cityscape, featuring crumbling buildings and overgrown vegetation, by contemporary artists such as J.H. Williams III, Dave Rapoza, Simon Stålenhag, Simon Bisley, and Matteo Scalera. This image showcases elements of cyberpunk, dystopian, and post-apocalyptic genres, utilizing techniques such as airbrush art, digital painting, and photorealism. The color palette consists of muted, desaturated tones with pops of neon, and the lighting is dramatic and ominous. 8K 3D, Unreal Engine, CGSociety, trending on Artstation.
  3. A hyper-detailed painting of a post-apocalyptic cityscape featuring crumbling skyscrapers and debris-strewn streets, by artists such as J.C Leyendecker, George Grosz, John Singer Sargent, Norman Rockwell, and N.C. Wyeth, using techniques like urban sketching, impasto, and charcoal drawing, with a focus on muted and desaturated colors to convey the desolation of the scene. 8K 3D Unreal Engine CGSociety trending on Artstation.
  4. A hyper-detailed painting of a post-apocalyptic cityscape, featuring crumbling skyscrapers and ash-covered streets, by artists such as Zdzislaw Beksinski, John Harris, Simon Stalenhag, J.C. Leyendecker, and James Paick. This image is best suited for the genre of dystopian and post-apocalyptic art, utilizing techniques such as photo-realism, airbrushing, and digital painting. The color palette should include muted tones of gray, black, and brown, with highlights of orange and red for the embers and fires in the scene. The light should be dramatic and contrasty, with deep shadows and intense highlights. 8K 3D Unreal Engine CGSociety trending on Artstation.
  5. A hyper-detailed painting of a post-apocalyptic cityscape, filled with crumbling skyscrapers and abandoned vehicles, by artists such as Jock, Simon Stalenhag, Ashley Wood, Dave Rapoza, and Ian McQue, utilizing techniques like photorealism, hyperrealism, and matte painting, with a focus on contrasting colors and a muted color palette, and featuring a play of light and shadows. 8K 3D Unreal Engine CGSociety trending on Artstation.
  6. A hyper-detailed painting of a post-apocalyptic cityscape, featuring crumbling buildings, twisted metal, and ash-covered streets, by artists such as JORDAN B. CRAMER, DAN DALY, JASON CHAN, JORDAN KLEIN, and JESSICA JOSLIN, in the genre of DYSTOPIAN, SCI-FI, and POST-APOCALYPTIC, using techniques such as PAINTED, DIGITAL, and 3D RENDERING, with a color palette of DARK, GRAY, and ASH, and a heavy emphasis on SHADOW and VOLUMETRIC LIGHTING, 8K 3D Unreal Engine CGSociety trending on Artstation.
  7. A hyper-detailed painting of a post-apocalyptic cityscape, depicting the ruins of a once bustling metropolis, overrun by nature and the remnants of war. Suitable for artists such as J.C Leyendecker, George Grosz, John Singer Sargent, John Singer Sargent, and Salvador Dali, this image showcases the genre of DYSTOPIAN, with painting techniques such as CONCRETE ART, SURREALISM and SHADOW DEPTH. The color palette features shades of GREY, BLACK and GREEN, with a focus on VOLUMETRIC LIGHTING to enhance the eerie atmosphere. 8K 3D, UNREAL ENGINE, CGSOCIETY, TRENDING ON ARTSTATION.
  8. A hyper-detailed painting of a post-apocalyptic cityscape, featuring crumbling skyscrapers and smoky ruins, by contemporary artists such as J.C Leyendecker, Norman Rockwell, George Bellows, John Singer Sargent, and Edward Hopper. The painting showcases the genre of Dystopian, with a focus on Futuristic and Surrealism art movements, using techniques such as Impasto and Stipple. The color palette includes shades of gray and black, with highlights of orange and yellow, to convey a sense of destruction and chaos, enhanced by the use of Volumetric Lighting and Shadow Depth. 8K 3D Unreal Engine CGSociety trending on Artstation.
  9. A hyper-detailed painting of a post-apocalyptic world, featuring a lone survivor wandering through a desolate cityscape filled with crumbling buildings and debris. The lone survivor is depicted as a rugged, determined individual, dressed in tattered clothing and carrying a makeshift weapon. By contemporary artists such as Jock, Simon Stålenhag, and Rob Prior, this painting is suitable for the genre of post-apocalyptic, cyberpunk, and dieselpunk. The best techniques for this image include the use of textured brushstrokes, atmospheric perspective, and a muted color palette to convey a sense of desolation and despair. The colors used in this painting are mostly cool tones, with a focus on shades of grey, blue and green. The light is mostly coming from the sky with a orange-red hue, creating a sense of an end of the day. This image is rendered in 8K 3D using Unreal Engine, and is trending on CGSociety and Artstation.
  10. A hyper-detailed painting of a post-apocalyptic cityscape, featuring a lone survivor wandering through the ruins of a once-thriving metropolis. The scene is depicted in a dark, moody style, with crumbling buildings and debris littering the streets. The survivor is depicted as weary and battle-worn, with a determined look on their face as they trudge through the debris. The painting is suitable to be created by artists such as Jock, Simon Stalenhag, Georgy Shpigel, Dave Rapoza, and Kyle Lambert. The painting is suitable for the genre of dystopian and post-apocalyptic art, and the techniques used are a combination of hyperrealism and photorealism. The color palette used is muted and desaturated, with a focus on cool and neutral tones. The lighting used in the painting is dim and atmospheric, highlighting the eerie, abandoned feeling of the scene. The painting is 8K 3D, rendered using the Unreal Engine, and suitable for trending on Artstation and CGSociety.
  11. A hyper-detailed painting of a post-apocalyptic cityscape, featuring a lone survivor traversing a desolate urban landscape, by contemporary artists such as Jock, Dave Rapoza, Simon Stålenhag, and Paul Chadeisson, in the genre of DYSTOPIAN, using techniques such as DIGITAL ILLUSTRATION and CEL-SHADED, with colors and lighting evocative of a dim, foreboding atmosphere, rendered in 8K 3D using UNREAL ENGINE and trending on CGSOCIETY and ARTSTATION.
  12. A highly detailed painting of a post-apocalyptic deep sea landscape featuring a giant anglerfish, giant squids, and shipwrecks, by contemporary artists such as H.R. Giger, Zdzislaw Beksinski, Carlos Huante, and Simon Stålenhag, suitable for the genres of BIOPUNK, DYSTOPIAN, and POST-APOCALYPTIC, using mediums of OIL ON CANVAS, DIGITAL ART, and AIRBRUSH ART, and techniques of DETAILED PAINTING, SHADOW DEPTH, and VOLUMETRIC LIGHTING, with colors of DEEP BLUE, GREEN, and ORANGE, ends with “8K 3D UNREAL ENGINE CGSOCIETY TRENDING ON ARTSTATION
  13. A hyper-detailed painting of a post-apocalyptic town, depicting the ruins of buildings, abandoned cars and overgrown vegetation, by 5 contemporary artists such as J.A.W Cooper, Beeple, Kyle Lambert, Dave Rapoza and George Redhawk, using techniques like Digital Painting, Matte Painting, Hyperrealism and colors and lighting to give a sense of desolation, 8K 3D, UNREAL ENGINE, CGSOCIETY, TRENDING ON ARTSTATION.
  14. A hyper-detailed painting of a post-apocalyptic beach, depicting the aftermath of a devastating natural disaster with debris scattered across the sand, the remnants of buildings, and a moody, overcast sky by contemporary artists such as Jock, Dave Rapoza, Simon Stalenhag, and John Harris, suitable for the genres of Cyberpunk, Post-Apocalyptic, and Dystopian, using painting techniques such as photorealism and Hyperrealism, with colors and light that evoke a sense of desolation and despair, 8K 3D, Unreal Engine, CGSociety, trending on Artstation.
  15. A highly detailed painting of a post-apocalyptic city overrun by mutant creatures, featuring crumbling skyscrapers, rusting cars, and ash-covered streets. Suitable artists to paint this image include George Miller, H.R. Giger, and Syd Mead. The image showcases suitable art movements and styles such as SCI-FI, POST-APOCALYPTIC, and DYSTOPIAN. The best suitable genre is HORROR, and the painting techniques are SURREALISM, EXPRESSIONISM, and MAXIMALISM. The colors and light in the image are DARK, GRITTY, and DREARY. 8K 3D UNREAL ENGINE CGSOCIETY TRENDING ON ARTSTATION.
  16. A hyper-detailed painting of a post-apocalyptic wasteland, featuring crumbling buildings, twisted metal, and ash-covered landscapes, by contemporary artists such as J.A.W Cooper, Beksinski, Simon Stalenhag, and John Harris. Best suited for the genres of Post-apocalyptic, Dystopian, and Retrofuturism. Utilize techniques such as Impasto, Charcoal drawing and Airbrush art to capture the gritty texture and depth of the scene. Use colors such as cool tones of blue, gray, and brown, to create a sense of desolation and despair. Incorporate Volumetric lighting to create a sense of depth and drama. 8K 3D, Unreal Engine, CGSociety, trending on Artstation.
  17. A hyper-detailed painting of a post-apocalyptic FOREST, depicting the remnants of nature amidst the ruins of civilization, by contemporary artists such as J. C. Leyendecker, J.F. Herring, J.M.W. Turner and J.F. Lewis, showcasing elements of GOTHIC ART, SURREALISM, and RETROFUTURISM, utilizing colors such as DEEP GREEN, ASH GRAY and RUST ORANGE, and techniques such as OIL ON CANVAS, DIGITAL ART, and MIXED MEDIA, 8K 3D UNREAL ENGINE CGSOCIETY trending on ARTSTATION.
  18. A hyper-detailed painting of a post-apocalyptic village featuring a lone survivor wandering through the debris of crumbling buildings and rusting cars, by artists Zdzislaw Beksinski, H.R. Giger, John Singer Sargent, J.C. Leyendecker, and Mike Mignola. The best suitable genre is dystopian and post-apocalyptic, suitable painting techniques are hyperrealism, photorealism, and surrealism. The best suitable colors are cool, monochromatic and contrasting, and the best suitable light is low-key and dramatic. 8K 3D Unreal Engine CGSociety trending on Artstation.
  19. A hyper-detailed painting of a post-apocalyptic village, featuring crumbling buildings and debris-strewn streets, with a group of survivors scavenging for supplies amidst the ruins. By artists Zdzislaw Beksinski, H.R. Giger, J.C. Leyendecker, Boris Vallejo, and Yoshitaka Amano, this painting is best suited for the genre of dystopian, and features painting techniques such as photorealism, hyperrealism and 8K 3D rendering. The colors used are desaturated and muted, with a focus on the play of light and shadow to create a sense of hopelessness and despair. This image is trending on Artstation and is rendered in 8K 3D using Unreal Engine, as part of the CGSociety community.
  20. A hyper-detailed painting of a post-apocalyptic factory, featuring a crumbling, abandoned industrial complex with twisted metal and twisted machinery, by artists H.R. Giger, Zdzislaw Beksinski, J.C. Leyendecker, Simon Stålenhag, and Dave Rapoza. This painting is best suited for the genre of post-apocalyptic, dieselpunk, and cyberpunk. The painting techniques that would best suit this image are hyper-realism, photorealism, and volumetric lighting. The colors used in this painting are desaturated, cool and contrasting, with deep shadows and pockets of light that showcase the texture of the twisted metal. 8K 3D, Unreal Engine, CGSociety, trending on Artstation.
  21. A hyper-detailed painting of a post-apocalyptic factory, featuring crumbling concrete structures and twisted metal machinery amidst a dimly lit, ash-covered landscape. BY artists H.R. Giger, Zdzislaw Beksinski, George Pratt, Dave Rapoza, and Simon Stålenhag. BEST SUITABLE genres: DYSTOPIAN, POST-APOCALYPTIC, SCI-FI. PAINTING TECHNIQUES: IMPASTO, FRACTAL, VOLUMETRIC LIGHTING. COLORS AND LIGHT: COOL COLORS, DEEP COLOR, MONOCHROMATIC. 8K 3D UNREAL ENGINE CGSOCIETY TRENDING ON ARTSTATION.
  22. A hyper-detailed painting of a post-apocalyptic factory, featuring rusted metal and crumbling concrete structures amidst a smoky and dimly lit environment. By artists Zdzislaw Beksinski, Simon Stålenhag, H.R. Giger, Jock, and Dave Rapoza. Suitable for the genre of DYSTOPIAN, BIOPUNK, and POST-APOCALYPTIC. Utilize painting techniques such as IMPRESSIONISM, SURREALISM and PHOTOREALISM. Use colors such as ASH GRAY, RUST ORANGE, and DEEP BLUE. Light should be used to create a DARK and MOODY atmosphere. 8K 3D Unreal Engine CGSociety trending on Artstation.
  23. A hyper-detailed painting of a post-apocalyptic factory, featuring crumbling buildings, twisted metal, and a sky filled with ash and smoke. By artists Zdzislaw Beksinski, H.R. Giger, Yoshitaka Amano, Mike Mignola, Simon Stalenhag. Suitable genre include: DYSTOPIAN, POST-APOCALYPTIC, SCI-FI. Suitable painting techniques include: IMPRESSIONISM, LYRICAL ABSTRACTION, MAXIMALISM. Suitable colors include: COOL COLORS, MONOCHROMATIC, DEEP COLOR. Suitable light include: VOLUMETRIC LIGHTING, SHADOW DEPTH, AMBIENT OCCLUSION. 8K 3D UNREAL ENGINE CGSOCIETY TRENDING ON ARTSTATION.
  24. A hyper-detailed painting of a post-apocalyptic food factory, featuring the ruins of rusted machinery and crumbling concrete, with a hint of eerie green glow from the toxic waste. By artists Zdzislaw Beksinski, H.R. Giger, Chris Foss, George Grie, and Yoshitaka Amano. Suitable genre: Dystopian, Post-Apocalyptic, Cyberpunk. Suitable painting techniques: Impasto, Tenebrism, Hyperrealism. Suitable colors and light: Contrasting colors, cool colors, deep color, green and magenta. 8K 3D Unreal Engine CGSociety trending on Artstation.
  25. A hyper-detailed painting of a post-apocalyptic food factory, featuring crumbling brick walls, rusted machinery, and overgrown weeds. By artists Zdzislaw Beksinski, H.R. Giger, Yoshitaka Amano, Simon Stålenhag, and Dave Rapoza. Best suitable genres: DYSTOPIAN, POST-APOCALYPTIC, CYBERPUNK. Painting techniques: FRACTAL, IMPRESSIONISM, PIXEL ART. Colors and light: MONOCHROMATIC, NEON, CONTRASTING. 8K 3D Unreal Engine CGSociety trending on Artstation.
  26. A hyper-detailed painting of a post-apocalyptic nuclear power factory, featuring twisted metal and concrete structures, radioactive waste and ash-covered landscapes, with a hint of survivors scavenging for resources, by artists Zdzislaw Beksinski, H.R. Giger, Syd Mead, Simon Stålenhag, and Beksinski, in the genre of CYBERPUNK, DYSTOPIAN, POST-APOCALYPTIC and features techniques such as ACRYLIC ART, DIGITAL ILLUSTRATION, FRACTAL and colours in shades of GREY, GREEN and ORANGE, with a hint of VOLUMETRIC LIGHTING, 8K 3D UNREAL ENGINE CGSOCIETY trending on ARTSTATION.
  27. A hyper-detailed painting of a post-apocalyptic nuclear power factory featuring twisted metal and debris, with an eerie green glow illuminating the scene. By artists H.R. Giger, Zdzislaw Beksinski, George Pratt, John Harris, and Dave Rapoza. The best suitable genre is DYSTOPIAN, SCI-FI, POST-APOCALYPTIC. The best painting techniques are IMPRESSIONISM, SURREALISM, MAXIMALISM. The best colors and light are MONOCHROME, NEON, and VOLUMETRIC LIGHTING. 8K 3D Unreal Engine CGSociety trending on Artstation.
  28. A hyper-detailed painting of a post-apocalyptic nuclear power factory, featuring twisted metal and debris littered landscapes, with a hint of radioactive glow, by artists H.R. Giger, Zdzislaw Beksinski, Yoshitaka Amano, Dave Rapoza, and Simon Stalenhag. Suitable for DYSTOPIAN, POST-APOCALYPTIC, and BIOPUNK genres, with the use of AIRBRUSH ART, FRACTAL, and IMAGE COMPOSITION techniques, the color palette consists of COOL COLORS and NEUTRAL TONES, with LIGHTING that emphasizes on SHADOW DEPTH and VOLUMETRIC LIGHTING. 8K 3D Unreal Engine CGSociety trending on Artstation.
  29. A hyper-detailed painting of a post-apocalyptic chemical factory, featuring twisted metal and broken pipes, with a green and yellow toxic haze in the background. By artists H.R. Giger, Zdzislaw Beksinski, John Harris, J.C. Leyendecker, and Syd Mead. Suitable genres include: DYSTOPIAN, POST-APOCALYPTIC, BIOPUNK. Best suited painting techniques: ACRYLIC ART, AIRBRUSH ART, DIGITAL ILLUSTRATION. Best suited colors and light: MONOCHROMATIC, NEON, AND GREEN AND YELLOW. 8K 3D Unreal Engine CGSociety trending on Artstation.
  30. A hyper-detailed painting of a post-apocalyptic chemical factory, featuring crumbling buildings and twisted metal, with toxic fumes and debris filling the air. By artists H.R. Giger, Zdzislaw Beksinski, Yoshitaka Amano, Dave Rapoza, and Simon Stålenhag. Best suitable for genres such as DYSTOPIAN, POST-APOCALYPTIC, and SCI-FI. Using painting techniques such as IMPASTO, FRACTAL, and VOLUMETRIC LIGHTING to create a sense of chaos and destruction. Colors used are deep and muted, with a focus on contrasting shades of gray, green, and orange to convey the toxic atmosphere. 8K 3D UNREAL ENGINE CGSOCIETY trending on ARTSTATION.
  31. A hyper-detailed painting of a post-apocalyptic big city after a fire, featuring crumbling skyscrapers and smoky ruins. By artists such as Zdzislaw Beksinski, H.R. Giger, and Simon Stålenhag. Best suitable genre: POST-APOCALYPTIC, SCI-FI, CYBERPUNK. Painting techniques: HYPER-REALISM, DETAILED SHADING, LAYERED COLOR. Colors: ASH GRAY, ORANGE FLAME, DARK BLUE. Light: DIM, ORANGE GLOW. 8K 3D Unreal Engine CGSociety trending on Artstation.
  32. A HYPER-DETAILED PAINTING of a POST-APOCALYPTIC BIG CITY AFTER A FIRE, featuring crumbling skyscrapers, ash-covered streets, and a smoky orange sky. BY ARTISTS J.C. Leyendecker, George Grosz, John Singer Sargent, Zdzislaw Beksinski, and Yoshitaka Amano. BEST SUITABLE GENRE: Surrealism, Dystopian, Post-Apocalyptic, Neo-Noir. PAINTING TECHNIQUES: Hyperrealism, Impressionism, Tenebrism, Grisaille. COLORS AND LIGHT: Dominant colors of orange, gray, black, with highlights of yellow and red. 8K 3D UNREAL ENGINE CGSOCIETY TRENDING on ARTSTATION.
  33. A hyper-detailed painting of a post-apocalyptic abandoned city, featuring crumbling skyscrapers, ash-covered streets, and a red, ominous sky. By artists H.R. Giger, Zdzislaw Beksinski, Carlos Huante, Simon Stalenhag, and Masakazu Katsura. Best suitable genre: SURREALISM, FANTASY, SCI-FI. Painting techniques: PHOTOREALISM, DETAILED RENDERING. Colors and light: DARK, MOODY, RED TONES. 8K 3D Unreal Engine CGSociety trending on Artstation.
  34. A hyper-detailed painting of a post-apocalyptic city, featuring crumbling skyscrapers, ash-covered streets, and a red and orange sky. BY artists Zdzislaw Beksinski, H.R. Giger, Simon Stalenhag, J.C. Leyendecker, and Gerald Parel. Best suitable for the SURREALISM and DARK FANTASY genre, with a focus on DETAIL and TEXTURE, using a mix of traditional and digital painting techniques. COLORS are mainly DARK, with shades of RED and ORANGE for the sky and fire. LIGHT is mainly coming from the post-apocalyptic fire, creating a dark and moody atmosphere. 8K 3D Unreal Engine CGSociety trending on Artstation.
  35. A hyper-detailed painting of a post-apocalyptic copper mine, featuring twisted and rusted machinery amidst a landscape of ash and debris. By artists Justin Maller, Simon Stalenhag, Jock, Dave Rapoza and Ralph McQuarrie. Best suitable genre: Post-apocalyptic, Cyberpunk, Industrial. Painting techniques: Hyper-realism, digital painting. Colors: muted greys, blues, and oranges with pops of neon. Light: low key lighting, backlighting and rim lighting. 8K 3D Unreal Engine CGSociety trending on Artstation.
  36. A hyper-detailed painting of a post-apocalyptic university, featuring crumbling buildings and overgrown vegetation. By artists such as Simon Stålenhag, J.C. Leyendecker, and Zdzislaw Beksinski, this piece is a blend of SCI-FI and SURREALISM. Using a mix of digital painting and traditional oil painting techniques, the colors are muted and the light is dim, creating a moody and eerie atmosphere. 8K 3D Unreal Engine CGSociety trending on Artstation.
  37. A hyper-detailed painting of a post-apocalyptic university, featuring crumbling buildings, overgrown vegetation, and a sense of abandonment. The once grand lecture halls and libraries now lay in ruins, with books and papers strewn about the grounds. The remains of a once bustling campus now lay silent, hinting at the chaos and destruction that led to its downfall. By artists George Bridgman, Zdzislaw Beksinski, H.R. Giger, Yoshitaka Amano, and Simon Stålenhag. The genre is a blend of cyberpunk and post-apocalyptic, painting techniques include both traditional and digital mediums, colors are muted and desaturated with a focus on grays and greens, and the light is dim and eerie. 8K 3D Unreal Engine CGSociety trending on Artstation.
  38. A hyper-detailed painting of a post-apocalyptic university, featuring crumbling buildings, overgrown vegetation and debris scattered throughout the campus. by artists Zdzislaw Beksinski, H.R. Giger, Yoshitaka Amano, Simon Stalenhag, and Jock. Best suitable genre: Cyberpunk, Surrealism, Dystopian. Painting techniques: Use of contrast, texture, and layering to create a sense of decay. Colors: muted tones of gray, brown, and green to convey the desolation of the scene. Light: Use of intense light sources to create a sense of danger and unease. 8K 3D Unreal Engine CGSociety trending on Artstation.
  39. A hyper-detailed painting of a post-apocalyptic elementary school, featuring crumbling brick buildings, overgrown weeds, and debris scattered throughout the playground. By artists Jock, Simon Stalenhag, John Harris, Dave Rapoza, and Ian McQue. Best suitable genre: Dystopian, post-apocalyptic, cyberpunk. Painting techniques: Hyper-realism, detail-oriented, use of light and shadow. Colors: muted tones, with pops of vibrant color to highlight the ruins. Light: natural, with a hint of artificial light coming from broken windows. 8K 3D Unreal Engine CGSociety trending on Artstation.
  40. A hyper-detailed painting of a post-apocalyptic elementary school that is in ruins, with graffiti-covered walls, broken windows and overgrown vegetation. The painting captures the eerie feeling of a once-thriving place of learning now left to decay. This image is best suited for artists who are experts in the genres of POST-APOCALYPTIC, DYSTOPIAN, and GOTHIC ART. Techniques like FRACTAL, MANDELBROT, and VOLUMETRIC LIGHTING will enhance the realism of the painting. COLORS like DEEP COLOR, ORANGE AND TEAL, and GREEN AND MAGENTA will give the painting a unique feel. The painting is best viewed in 8K 3D using UNREAL ENGINE, and is trending on ARTSTATION and CGSOCIETY.
  41. A hyper-detailed painting of a post-apocalyptic RAINFOREST, where the once lush greenery has been replaced by twisted, blackened trees, and the once clear streams have become murky with ash and debris. The sky is dark and ominous, with the only light coming from the eerie glow of the radioactive moon. This image is brought to life by contemporary artists such as JORDAN BAKER, JESSICA DOUGLAS, JENNY WU, JACOB LEE, and JASON KIM who possess the skill to capture the desolate beauty of this post-apocalyptic world. The painting showcases a suitable genre of DYSTOPIAN, POST-APOCALYPTIC, and SURREALISM, with techniques such as DRY BRUSHING, SPATTERING, and IMPASTO. The colors used are a mix of DARK, MOODY, and NEUTRAL tones with highlights of RADIOACTIVE GREEN and ORANGE. The best design tools to use in creating this image are 3D SHADING, UNREAL ENGINE, and ZBRUSH. 8K 3D, UNREAL ENGINE, CGSOCIETY, and TRENDING ON ARTSTATION.
  42. A hyper-detailed painting of a post-apocalyptic rainforest, depicting a desolate landscape where the once lush vegetation is now overgrown and twisted, with the remnants of fallen trees and debris strewn across the ground. The sky is dark and foreboding, with flashes of lightning illuminating the twisted trunks of the trees. This painting would be best suited to be painted by artists such as David Rapoza, Simon Stålenhag, John Harris, Simon Bisley, and Mike Mignola, as they have a strong background in creating detailed and atmospheric post-apocalyptic scenes. The best suitable genre for this painting would be DYSTOPIAN, POST-APOCALYPTIC, and SCI-FI. The painting techniques that would be best used for this painting would be detailed painting, matte painting, and photorealism. The colors that would be best used for this painting would be deep, muted colors such as greens, browns, and grays to convey the desolate and overgrown nature of the forest. The light would be used to create a sense of unease and foreboding, with the lightning being used to create highlights and shadows to add depth to the painting. 8K 3D Unreal Engine CGSociety trending on Artstation.
  43. A hyper-detailed painting of a post-apocalyptic river, featuring twisted metal bridges and crumbling concrete foundations, surrounded by towering, blackened trees, and the water itself a murky, toxic sludge. This image is brought to life by contemporary artists such as Jheronimus Bosch, Salvador Dali, H.R Giger, Zdzislaw Beksinski and Yoshitaka Amano. The best suitable genre for this painting is SURREALISM, ABSTRACT, and HORROR. The painting techniques used are AMBIENT OCCLUSION, VOLUMETRIC LIGHTING, AND SHADOW DEPTH. The colors used are DEEP COLOR, MONOCHROMATIC, and ORANGE AND TEAL. 8K 3D UNREAL ENGINE CGSOCIETY TRENDING ON ARTSTATION.
  44. A hyper-detailed painting of a post-apocalyptic church, with crumbling stone walls, twisted metal crosses, and overgrown vegetation creeping through the broken windows, by artists JESSICA DINSDALE, DANNY SIMMONS, JONATHAN YEO, BILLY MORGAN and LUCY WALKER. This image showcases a suitable blend of SURREALISM, NEO-EXPRESSIONISM and GOTHIC ART genre, utilizing techniques such as DRYBRUSHING, WET-ON-WET, and IMPASTO, with bold contrasting colors of ASHES, BLOOD and MOSS. 8K 3D, UNREAL ENGINE, CGSOCIETY, trending on ARTSTATION.
  45. A hyper-detailed painting of a post-apocalyptic church, featuring crumbling stone walls and a twisted metal cross looming over a deserted altar, by artists such as JESSICA DALVA, JOEL DE LA FUENTE, NICOLA SCOTT, KARL MOLINE, and ANDREW MacLEAN. The best suitable genre for this image would be DARK ACADEMIA, DYSTOPIAN and POST-APOCALYPTIC. The best suitable techniques for this image would be OIL ON CANVAS, DIGITAL ILLUSTRATION, and 8BIT. The best suitable colors for this image would be COOL COLORS, MONOCHROMATIC, and DEEP COLOR. The best suitable tools for this image would be 3DS MAX, UNREAL ENGINE 5, and ZBRUSH. 8K 3D, CGSociety, and TRENDING ON ARTSTATION are the best suitable communities for this image.
  46. A hyper-detailed painting of a post-apocalyptic BUDDA TEMPLE, showcasing the ruins of the once grand structure, with overgrown vegetation creeping up the crumbling walls and statues of Buddha covered in moss and vines. The painting captures the eerie tranquility of the scene, with rays of sunlight filtering through the canopy of leaves above. The painting is suitable to be created by artists such as Yayoi Kusama, Salvador Dali, Zdzislaw Beksinski, H.R Giger and Zdravko Tosic. The painting fits in the genre of SURREALISM, NEO-NOIR and POST-APOCALYPTIC ART. The techniques used in this painting are IMPRESSIONISM, POINTILLISM, and TONALISM. The colors used in this painting are WARM TONES, NEUTRALS, and COOL TONES. The lighting used in this painting is NATURAL LIGHTING and SHADOW DEPTH. 8K 3D Unreal Engine CGSociety trending on Artstation.
  47. A hyper-detailed painting of a post-apocalyptic Buddha temple, showcasing its intricate architecture, ancient statues, and serene atmosphere, by artists such as Yoko Ono, Ai Weiwei, Yoshitomo Nara, Yayoi Kusama and Zeng Fanzhi. The best suitable genre for this image would be Hyperrealism, Surrealism, and Psychedelic Art, using techniques like Impasto, Photoillustration and Thermal Imaging. The colors used in this painting should be cool colors, deep color, and monochromatic, with a focus on ambient occlusion and volumetric lighting to give the image a sense of depth. 8K 3D Unreal Engine CGSociety trending on Artstation.
  48. A hyper-detailed painting of a post-apocalyptic BUDDA TEMPLE, depicting the ruins of an ancient sacred site, surrounded by overgrown vegetation and the remnants of a once-thriving community. The painting captures the eeriness and desolation of the scene, while also hinting at the spiritual energy that still lingers within the temple walls. This image is best suited for artists such as Yoko Ono, Salvador Dali, Frida Kahlo, Banksy, and Zdzisław Beksiński who are known for their ability to combine elements of surrealism, abstract expressionism, and political commentary in their work. The painting should be done in a genre of Post-Apocalyptic, with the use of techniques like Impasto, Charcoal Drawing and Digital Illustration, colors and light should be muted, and desaturated to give a sense of eerie and desolate, the final product should be 8K 3D, rendered in Unreal Engine, and should be trending on CGSociety and Artstation.
  49. A hyper-detailed painting of a post-apocalyptic Taoism temple with intricate carvings and moss-covered statues, surrounded by a dense jungle landscape. The image captures the contrast between the ancient architecture and the overgrown nature reclaiming the space. This image is best painted by artists such as Yixuan Pan, Li Hongbo, Li Wei, Zhang Xiaogang, and Wang Guangle. The best suitable genre for this image is post-apocalyptic, landscape, and fantasy. The best painting techniques for this image include impasto, ink drawing, and wet brush. The colors used should include shades of green, brown and gray to depict the jungle and moss, and gold and red for the temple’s intricate details. The light should be used to create a sense of mystery and decay. 8K 3D Unreal Engine CGSociety trending on Artstation.
  50. A hyper-detailed painting of a post-apocalyptic Indian temple, showcasing its intricate architecture and spiritual significance, by artists such as Ravi Varma, MF Husain, Jatin Das, Sanjay Bhattacharya and MF Hussain. Suitable for the genres of historical and religious art, this painting can be created using traditional mediums such as oil on canvas, or digital mediums like 3D rendering. Techniques such as detailed brushwork, vibrant color palette and dynamic composition can be used to bring out the beauty and grandeur of the temple. The use of warm, rich colors and deep shadows can evoke a sense of mysticism and transcendence. 8K 3D Unreal Engine CGSociety trending on Artstation.
  51. A hyper-detailed painting of a post-apocalyptic Indian temple, featuring intricate carvings, ornate architecture, and a sense of ancient reverence. The image is painted by artists such as Bharti Kher, Jitish Kallat, Atul Dodiya, Shilpa Gupta, and Reena Saini Kallat. This painting showcases the best of contemporary Indian art, with a focus on the tradition of miniature painting, the use of bright and bold colors, and the incorporation of Indian mythology and symbolism. The ideal techniques for this painting include use of watercolor, ink, and gold leaf, as well as attention to detail and the use of vibrant hues. The painting should convey a sense of spiritual depth and connection to the rich cultural heritage of India. 8K 3D Unreal Engine CGSociety trending on Artstation.
  52. A hyper-detailed painting of a post-apocalyptic Lama temple, featuring intricate carvings and statues of Buddhist deities amidst a backdrop of crumbling stone walls and overgrown vegetation. The scene is captured by contemporary artists such as Zhang Xiaogang, Anselm Kiefer, and David Hockney, who possess the skill to bring a sense of eerie beauty to the painting. The image showcases suitable art movements and styles such as SURREALISM, CONCEPT ART, and MINIMALISM, and cultures and genres such as DYSTOPIAN, GLITCHCORE, and POST-APOCALYPTIC. The painting is best suited for the use of techniques such as OIL ON CANVAS, DIGITAL ILLUSTRATION, and MIXED MEDIA, and colors such as MONOCHROMATIC, COOL COLORS, and DEEP COLOR. The best design tools for this painting are UNREAL ENGINE, ZBRUSH, and VRAY. 8K 3D, CGSociety, and trending on Artstation.
  53. A hyper-detailed painting of a post-apocalyptic Lama temple, showcasing the intricate architecture and traditional Tibetan art and symbols, by contemporary artists such as Sharon Finmark, Tenzing Rigdol, Tsewang Tashi, Palden Weinreb, and Pema Rinzin. Suitable genres include fantasy, fantasycore, and retrofuturism. Best painting techniques include digital art, digital illustration, and fractal. Colors and light should be used to enhance the spiritual atmosphere, with cool colors and deep color used to create a sense of calm and serenity. The final image should be 8K 3D and rendered in Unreal Engine, suitable for showcasing on CGSociety and trending on Artstation.
  54. A hyper-detailed painting of a post-apocalyptic subway station, showcasing the crumbling concrete and rusting metal structures, the dimly lit and eerie atmosphere, and the sense of abandonment and despair. By contemporary artists such as J.A.W. Cooper, Eric White, David Palumbo, Dave Rapoza and Simon Stålenhag. Suitable for the genres of dystopian, post-apocalyptic, and urban decay. Best painted using techniques of photorealism, hyperrealism, and urban sketching. Colors should be muted, dark, and gritty. The best design tools for this image would be 3D shading, 3Delight, 3DEXCITE, 3ds Max, AppGameKit, Art of Illusion, Artrift, AutoCAD, Behance HD, Cinema 4D, CryEngine, Doodle Addicts, finalRender, Horde3D, IMAX, LightWave 3D, Mandelbulber3d, Octane Render, pixiv, Polycount, rendered in Blender, shadow depth, Sketchfab, Sketchlab, Substance Designer, Unity 3D, Unreal Engine, Unreal Engine 5, Unsplash, volumetric lighting, VRay, ZBrush, ZBrush Central. 8K 3D, Unreal Engine, CGSociety, trending on Artstation.
  55. A hyper-detailed painting of a post-apocalyptic subway station, complete with crumbling concrete walls, rusting metal beams and debris scattered throughout the scene, painted by contemporary artists such as JONATHAN FERRARA, TAKASHI MURAKAMI, JASPER JOHNS, JEAN-MICHEL BASQUIAT, and YAYOI KUSAMA. The image showcases the genre of “POST-APOCALYPTIC” and “URBAN DECAY”, using techniques such as “SURREALISM” and “CONCEPTUAL ART”, with colors and lighting that evoke a sense of “DREARINESS” and “DESOLATION”. 8K 3D Unreal Engine CGSociety trending on Artstation
  56. A hyper-detailed painting of a post-apocalyptic airport, featuring a chaotic scene of crumbling buildings and abandoned planes, by contemporary artists such as Max Rive, Tom Hopper, and Justin Maller. The image showcases the best suitable genre of dystopian, post-apocalyptic, and retrofuturism. Techniques such as 8bit, digital illustration, and volumetric lighting are used to create a sense of chaos and destruction. The colors used are cool colors, deep color, and monochromatic to create a mood of despair. 8K 3D Unreal Engine CGSociety trending on Artstation.
  57. A hyper-detailed painting of a post-apocalyptic airport, featuring crumbling concrete structures, twisted metal, and debris scattered across the runways. The skies are dark and ominous, with a hint of orange and red from a distant fire. This scene is a haunting reminder of the destruction that has been wrought. BY ARTISTS Jock, Simon Stalenhag, Dave Rapoza, John Harris and Christopher Shy. Suitable genre: dystopian, post-apocalyptic, cyberpunk. Suitable painting techniques: highly detailed, photorealistic, textured. Suitable colors: muted, desaturated, dark. Suitable light: low, harsh, directional. 8K 3D Unreal Engine CGSociety trending on Artstation.
  58. A hyper-detailed painting of a post-apocalyptic airport, featuring crumbling concrete buildings, twisted metal debris, and abandoned planes. The scene is bathed in an eerie, hazy light, with smoke and ash swirling in the air. By artists such as Jock, Simon Stalenhag, and Beksinski, this painting is best suited for the cyberpunk, dystopian, and dystopian fantasy genre. Techniques such as photo-bashing, 3D rendering, and digital painting will be used to create a hyper-realistic and highly-detailed image. The color palette will be dominated by cool greys and blues, with pops of red and orange for contrast. The light will be low and dramatic, with a mix of natural and artificial sources. The final image will be created using 8K 3D Unreal Engine, trending on CGSociety and Artstation.
  59. A hyper-detailed painting of a post-apocalyptic cargo terminal, featuring twisted metal structures, crumbling concrete buildings, and rusting cargo containers stacked high. The scene is bathed in an eerie red light, with smoke and ash filling the air. BY artists Zdzislaw Beksinski, H.R. Giger, Simon Stålenhag, Ralph McQuarrie, and J. C. Leyendecker. Suitable for the genre of Cyberpunk, Surrealism, and Post-apocalyptic. Using the painting techniques of airbrushing, glazing, and impasto. The color palette is muted, with shades of red, orange, and gray. The light is dim and flickering, giving the scene an eerie and foreboding atmosphere. 8K 3D Unreal Engine CGSociety trending on Artstation.
  60. A hyper-detailed painting of a post-apocalyptic government building, featuring crumbling concrete, rusted metal, and shattered glass. The building is surrounded by a desolate urban landscape, with abandoned vehicles and debris scattered about. The overall atmosphere is one of decay and despair. By artists Simon Stålenhag, Simon Bisley, Dave Rapoza, Simon Bisley, and Jock. Suitable for the genre of cyberpunk, dystopian and post-apocalyptic, the painting techniques used are hyper-realism, oil, and digital painting. The colors used are dark and muted, with the light sources being artificial and neon. The 8K 3D Unreal Engine CGSociety trending on Artstation.
  61. A hyper-detailed painting of a post-apocalyptic government building, featuring crumbling marble columns, broken windows, and a collapsed dome. The once grandiose structure now stands as a haunting reminder of the destruction brought by war. By artists Frank Frazetta, Simon Bisley, Dave Rapoza, Simon Stålenhag and Zdzisław Beksiński. Best suitable genre is a mix of Surrealism, Cyberpunk and Apocalypse. Suitable painting techniques are dry-brushing, layering, and glazing. Recommended colors are shades of grey, black and red. Light source is a mix of natural and artificial light. 8K 3D Unreal Engine CGSociety trending on Artstation
  62. A hyper-detailed painting of the inside of a post-apocalyptic government building, featuring crumbling marble columns, peeling wallpaper, and debris scattered throughout the once grand halls. BY artists John Harris, Simon Stålenhag, Dave Rapoza, Jock, and Ryan Church. Suitable for the genre of DYSTOPIAN, SCI-FI, POST-APOCALYPTIC, with techniques of PHOTOREALISM, DIGITAL PAINTING, and 3D RENDERING. Using colors of muted grays, greens, and blues to convey a sense of decay and despair, with light sources coming from emergency lighting and the occasional beam of sunlight breaking through the debris. 8K 3D Unreal Engine CGSociety trending on Artstation
  63. A hyper-detailed painting of the post-apocalyptic interior of a government building, featuring crumbling walls, debris-strewn floors and eerie, flickering lights. BY artists George Pratt, Simon Bisley, Dave Rapoza, Glenn Fabry, and John Gallagher. Best suitable for the genre of dystopian, post-apocalyptic, and cyberpunk. Using painting techniques such as glazing, impasto, and texturing. Colors used would be mostly cool tones such as grays, blues, and greens to create a sense of decay and desolation. The light would be dim and eerie, with highlights of bright reds and oranges to suggest fires and danger. 8K 3D Unreal Engine CGSociety trending on Artstation.
  64. A hyper-detailed painting of the inside of a post-apocalyptic street, featuring crumbling buildings, debris-strewn roads, and abandoned cars. The sense of desolation is palpable, with the only sign of life being a lone figure in the distance, making their way through the debris. BY artists Zdzislaw Beksinski, H.R. Giger, John Harris, Simon Stålenhag, and Jock. Best suitable genre is post-apocalyptic, painting techniques include photorealism and hyper-realism, colors and light are muted and desaturated, with a focus on the play of light and shadow. 8K 3D Unreal Engine CGSociety trending on Artstation.
  65. A hyper-detailed painting of a post-apocalyptic oil storage tank farm, featuring twisted metal structures and scorched earth. By artists Jock, Simon Stalenhag, Alex Ross, Dave Rapoza, and Chris Foss. Suitable genre: dystopian, cyberpunk, post-apocalyptic. Suitable techniques: airbrushing, digital painting, photorealism. Suitable colors: cool grays, blues, and whites. Suitable light: harsh, dramatic, low angles. 8K 3D Unreal Engine CGSociety trending on Artstation.
  66. [copy]A hyper-detailed painting of a post-apocalyptic oil storage tanks, featuring twisted metal and debris, with a fiery inferno in the background. By artists Zdzislaw Beksinski, H.R. Giger, John Singer Sargent, Arnold Böcklin, and Salvador Dali. Best suitable genre: Surrealism, dark fantasy. Painting techniques: use of light and shadow, texture and layering. Colors: deep reds, oranges and yellows to create the fire; dark greys, blacks and blues to create the twisted metal. Light: Use of backlight to create the fiery inferno, use of shadows to create depth and texture. 8K 3D Unreal Engine CGSociety trending on Artstation.
  67. A hyper-detailed painting of a post-apocalyptic thermal power plant, featuring towering smokestacks and twisted metal structures surrounded by ash-covered landscapes. By artists Zdzislaw Beksinski, H.R. Giger, Simon Stålenhag, and Robh Ruppel. Best suitable for the genre of science fiction, utilizing painting techniques of photorealism and detailed textures. Use of cool tones and a limited color palette to convey a sense of decay and industrial desolation. 8K 3D Unreal Engine CGSociety trending on Artstation.
  68. A hyper-detailed painting of a post-apocalyptic thermal power plant, featuring towering smokestacks and twisted metal structures surrounded by an eerie, orange-hued haze. By artists Zdzislaw Beksinski, H.R. Giger, J.C. Leyendecker, Dave Rapoza, and Boris Vallejo. Best suitable genre is Surrealism, with a focus on textural details and highlighting the contrast between the man-made structures and the surrounding destruction. Techniques should include impasto and palette knife to create depth and texture. Colors should be muted and desaturated, with strong highlights and shadows to create a sense of eerie atmosphere. Light source should be primarily from the orange haze and a few small flares from the twisted metal. 8K 3D Unreal Engine, CGSociety trending on Artstation.
  69. A hyper-detailed painting of a post-apocalyptic Gas pipelines, featuring twisted and charred metal pipes, leaking gas, and flames engulfing the area. By artists Zdzislaw Beksinski, H.R. Giger, Simon Stålenhag, Beksinski, and John Harris. Best suitable for the genre of dystopian and post-apocalyptic art, painting techniques include photorealism and surrealism, with a color palette of oranges, yellows, and blacks to capture the fiery destruction. 8K 3D Unreal Engine CGSociety trending on Artstation.
  70. A hyper-detailed painting of a post-apocalyptic gas pipelines, featuring twisted metal and rust, with smoke and ash filling the air. By artists Chris Foss, H.R. Giger, Zdzislaw Beksinski, John Harris, and Simon Stalenhag. Best suited for the science fiction, dieselpunk, and cyberpunk genres, with a focus on texture and contrast using oil painting techniques. Colors range from greys, blues and oranges, with a stark light source illuminating the pipelines. 8K 3D Unreal Engine CGSociety trending on Artstation.
  71. A hyper-detailed painting of a post-apocalyptic deep cave in a cliff mountain, featuring twisted and corroded metal structures, eerie glowing fungi, and the remnants of a long-abandoned mining operation. BY artists: Simon Stålenhag, Beksinski, Jock, John Harris, and Dave Rapoza. BEST SUITABLE GENRE: Cyberpunk, Post-apocalyptic, SURREALISM. PAINTING TECHNIQUES: Airbrushing, Acrylics, Oils, and Digital. COLORS: muted and desaturated, with highlights of greens, blues and purples LIGHT: dim, with a sense of mystery. 8K 3D Unreal Engine CGSociety trending on Artstation.
  72. A hyper-detailed painting of a post-apocalyptic deep cave in a cliff mountain, featuring twisted metal debris and eerie glowing mushrooms growing amidst the rubble. By artists Zdzislaw Beksinski, H.R. Giger, Simon Stalenhag, Dave Rapoza and Mike Mitchell. Suitable for the genre of post-apocalyptic fantasy and fantasycore, utilizing techniques of photorealism and surrealism. The painting should be dominated by dark, muted colors with highlights of eerie greens and blues to reflect the cave’s eerie glow. 8K 3D Unreal Engine CGSociety trending on Artstation.
  73. A hyper-detailed painting of a post-apocalyptic supermarket, featuring crumbling aisles, debris scattered about, and ruined products. BY artists such as Jock, Simon Stalenhag, and Dave Rapoza, with a mix of Cyberpunk and Post-Apocalyptic genre, using techniques of photorealism, and with a color palette of muted greys and greens, with a minimal light source. 8K 3D Unreal Engine CGSociety trending on Artstation
  74. A hyper-detailed painting of a post-apocalyptic supermarket, featuring crumbling aisles and debris-strewn floors, with the remnants of consumer goods scattered among the destruction. By artists J.A.W. Cooper, Simon Stalenhag, Dave Rapoza, Simon Bisley, and Yoshitaka Amano. Best suitable genre: Cyberpunk, Dystopian, Post-Apocalyptic. Painting techniques: Hyper-realism, Textured brushstrokes, and Splattered paint. Colors and light: muted, desaturated tones with harsh, flickering light sources. 8K 3D Unreal Engine CGSociety trending on Artstation.
  75. A hyper-detailed painting of a post-apocalyptic supermarket, featuring the ruins of once bustling aisles, overturned shopping carts, and debris scattered throughout the store. The eerie glow of the emergency lighting casts an unsettling atmosphere, highlighting the destruction and desolation. BY artists Zdzislaw Beksinski, H.R. Giger, Dave Rapoza, Simon Stålenhag, and John Harris. Suitable for the genre of dystopian and post-apocalyptic art, with a focus on texture, contrast and lighting. Use of colors like grey, rusty red, and orange. 8K 3D Unreal Engine CGSociety trending on Artstation.
  76. A hyper-detailed painting of a post-apocalyptic library, depicting the ruins of a once grand and bustling space now overrun with nature and decay. The painting captures the eerie silence of the empty stacks and the play of light through shattered windows, highlighting the contrast between the destruction and the remnants of civilization. The painting is created by contemporary artists such as Zdzislaw Beksinski, Simon Stalenhag, J.A.W. Cooper, John Harris, and Dave Rapoza. The painting showcases a blend of POST-APOCALYPTIC, SCI-FI, and HORROR genre with a focus on TECHNIQUES such as SURREALISM, IMPRESSIONISM, and PHOTOREALISM. The painting features a color palette of DEEP, MOODY BLUES and GREYS, with highlights of ORANGE and YELLOW for contrast. The painting is created using the latest 8K 3D technology, rendered in UNREAL ENGINE, and trending on CGSociety and Artstation.
  77. A hyper-detailed painting of a post-apocalyptic library, with crumbling walls, debris scattered throughout the halls, and the remnants of books and papers strewn everywhere. The painting captures the eerie silence and eerie feeling of a once bustling place of knowledge now abandoned. By contemporary artists such as John Harris, Dave Rapoza, Simon Stalenhag, J.A.W. Cooper, and Robh Ruppel. This painting is best suited for the genres of dystopian, post-apocalyptic, and cyberpunk. Utilizing techniques such as Matte painting, Photorealism, and Hyperrealism. The color palette should be dark and muted, with a focus on contrasts between light and shadow, and cool and warm tones. 8K 3D Unreal Engine CGSociety trending on Artstation.
  78. A hyper-detailed painting of a post-apocalyptic library, depicting the ruins of bookshelves and scattered pages among broken windows and crumbling walls. The painting captures the eerie silence of a once-thriving center of knowledge and culture, now abandoned and decaying. The painting is by contemporary artists such as, JONATHAN FRAKES, JENNY KWOK, TARA MOSS, JIM STEELE, and ZOE ZHANG. The image showcases suitable art movements and styles such as, SURREALISM, POST-IMPRESSIONISM, and CONCEPT ART, cultures and genres like, DYSTOPIAN, GLITCHCORE, and RETROFUTURISM. The best design tools to use are 3DS MAX, UNREAL ENGINE, and ZBRUSH. The mediums and techniques are OIL ON CANVAS, DIGITAL ART, and MIXED MEDIA. The colors and light are MONOCHROMATIC, COOL COLORS, and SHADOW DEPTH. 8K 3D, UNREAL ENGINE, CGSOCIETY, TRENDING ON ARTSTATION
  79. A hyper-detailed painting of a post-apocalyptic stadium, showcasing the crumbling ruins of the once grand structure, with overgrown vegetation creeping up the stands and debris littering the field. Painted by artists such as J.A.W. Cooper, Simon Stålenhag, Beksinski, Dave Rapoza and Simon Bisley, this image is best suited for genres such as Cyberpunk, Dystopian and Post-Apocalyptic. The painting techniques used should include a mix of digital art, airbrush art, and digital illustration, while colors and light should be used to create a dark, foreboding atmosphere. 8K 3D Unreal Engine CGSociety trending on Artstation.
  80. A hyper-detailed painting of a post-apocalyptic stadium, showcasing the ruins and destruction of the once grand structure, with crumbling concrete and steel beams, overgrown with weeds and vines. The painting captures the eerie silence and loneliness of the abandoned arena, with the remnants of the field and seating area still visible. This painting is best suited for artists such as J.R.R. Tolkien, George Orwell, Cormac McCarthy, Stephen King, and John Carpenter, who have a strong grasp of the post-apocalyptic genre and can convey the melancholic atmosphere. The painting is best suited for genres such as DYSTOPIAN, POST-APOCALYPTIC, and HORROR, and can be created using techniques such as IMPASTO, CHALK ART, and CHARCOAL DRAWING. The colors used in the painting should be in shades of GRAY, BROWN, and GREEN to create a gloomy and desolate atmosphere. The best design tools for this painting are 3D SHADING, 3DS MAX, and UNREAL ENGINE, and the painting can be rendered in 8K 3D, making it suitable for CGSociety and trending on ARTSTATION.
  81. A hyper-detailed painting of a post-apocalyptic stadium, showcasing the crumbling ruins of a once grand structure, with overgrown vegetation creeping through cracks in the concrete and debris scattered throughout the seating areas. The painting captures the eerie stillness and desolation of the scene, with the remnants of a long-abandoned game still visible on the field. The painting is created by artists such as Jhih-Wei Chang, Chris Mars, Dan Lacey, Dave Rapoza and Simon Stålenhag, and is best suited for the genres of dystopian, post-apocalyptic and retrofuturism. The painting techniques used are 3D shading, volumetric lighting, and 8-bit rendering, with colors and light that are dark, muted and desaturated. 8K 3D Unreal Engine, CGSociety, trending on Artstation.
  82. A hyper-detailed painting of a post-apocalyptic swimming pool, featuring crumbling concrete walls, overgrown plants and debris scattered around the abandoned pool. The painting showcases the eerie emptiness and desolation of the once bustling recreational area. By artists such as J.A.W Cooper, James White, Dave Rapoza, Simon Stålenhag, and Dmitry Morozov, this painting encapsulates the genre of post-apocalyptic, with a focus on the themes of decay and abandonment. The painting technique used is a combination of hyper-realism and impressionism, with a strong emphasis on lighting and shadow, to create a sense of eerie atmosphere. The colors used are muted, with a focus on shades of blue and green, to evoke a sense of decay and neglect. This painting is best viewed in 8K 3D, rendered in Unreal Engine and is trending on Artstation, CGSociety.
  83. A hyper-detailed painting of a post-apocalyptic swimming pool, showcasing the crumbling concrete and rusted metal, overgrown with weeds and debris scattered throughout. Painted by artists such as J.A.W Cooper, Beksinski, Simon Stålenhag, and Yoshitaka Amano, this image captures the eerie silence and desolation of the once thriving recreational area. This painting falls under the genre of DYSTOPIAN, POST-APOCALYPTIC, and ABANDONED, and uses techniques such as texture painting, photo manipulation, and digital painting. The colors used are muted, with shades of green and gray to convey the decay and neglect. This image is rendered using 8K 3D Unreal Engine and is trending on Artstation and CGSociety.
  84. A hyper-detailed painting of a post-apocalyptic classroom, depicting the crumbling ruins of a once-thriving educational institution. The scene showcases the destruction and decay of the building, with broken windows, crumbling walls and debris scattered throughout. The painting is brought to life by the use of contrasting colors and expertly executed lighting, highlighting the eerie and desolate atmosphere of the scene. The painting is best suited for artists with expertise in the post-apocalyptic genre, such as Jock, Simon Stålenhag, and Dave Rapoza. The painting is suitable for the genre of Dieselpunk, and uses techniques such as impasto and volumetric lighting. The colors used in the painting are mainly cool tones, such as blues and grays, with pops of warm tones like orange and yellow to create a sense of contrast. The best design tools for this painting are Sketchfab, ZBrush and 3ds Max. 8K 3D Unreal Engine CGSociety trending on Artstation.
  85. A hyper-detailed painting of a post-apocalyptic classroom, featuring crumbling walls, debris scattered across the floor, and the remnants of desks and chairs, with a hint of nature reclaiming the space. This painting is best suited to be created by artists such as J. H. Williams III, Brian Stelfreeze, Simon Bisley, and George Pratt. The painting should be created in the genre of POST-APOCALYPTIC, DYSTOPIAN, and HORROR. The techniques used should be those such as SURREALISM, IMPRESSIONISM, and ABSTRACTION. The colors should be DARK, MOODY, and DREARY. The lighting should be LOW-KEY, SHADOWY, and MOODY. 8K 3D UNREAL ENGINE CGSOCIETY TRENDING ON ARTSTATION
  86. A hyper-detailed painting of a post-apocalyptic living room in a big house, showcasing the destruction and decay of once grand and luxurious furnishings, with debris and rubble scattered throughout the room. The image is painted by artists such as Zdzisław Beksiński, John Harris, John Berkey, Simon Stålenhag and Dave Rapoza, with their unique style of hyper-realism and attention to detail. The painting is best suited for the genre of dystopian, post-apocalyptic, and retrofuturism, using techniques such as chiaroscuro, tenebrism, and impasto, with a focus on contrasting colors of dark and light. The painting is best done using 8K 3D Unreal Engine, with the help of CGSociety, and trending on Artstation.
  87. A hyper-detailed painting of a post-apocalyptic living room in a big house, featuring debris scattered throughout the room, broken furniture, and crumbling walls. The image captures the eerie feeling of abandonment and destruction. The painting is created by artists such as J.R.R Tolkien, H.R Giger, and Zdzislaw Beksinski, who are known for their post-apocalyptic and dystopian art styles. The painting is of the genre POST-APOCALYPTIC, DYSTOPIAN, and SURREALISM. The painting techniques used in this painting are PHOTOREALISM, DRY BRUSH, and IMPASTO. The colors used in this painting are DARK, MOODY, and DESATURATED, and the lighting is VOLUMETRIC LIGHTING, SHADOW DEPTH, and AMBIENT OCCLUSION. 8K 3D Unreal Engine CGSociety trending on Artstation
  88. A hyper-detailed painting of a post-apocalyptic park in a city, depicting the ruins and destruction of once lush greenery and playgrounds, now overgrown with weeds and debris. The painting captures the eerie emptiness and desolation of the once bustling park. The painting is executed by 5 contemporary artists who specialize in post-apocalyptic and dystopian art, such as JASON EDMISTON, JAMES WHITE, JENNY BAVI, JESSICA DARDEN, and JON HUL. The painting is of the genre POST-APOCALYPTIC, DYSTOPIAN and ABSTRACT ART, and the painting techniques used are OIL ON CANVAS, DIGITAL ART, and MIXED MEDIA. The painting is in COLORS OF DARK GREYS, BROWNS, and GREEN. The painting is done in 8K 3D UNREAL ENGINE, and the painting is trending on CGSOCIETY and ARTSTATION.
  89. A hyper-detailed painting of a post-apocalyptic city park, depicting the destruction and desolation of the once lush green space. The crumbling concrete structures and twisted metal remains of playground equipment loom in the background, while a lone tree stands as a poignant reminder of the beauty that once was. BY JIM JARMUSCH, TERRY GILLIAM, LUC BESSON, LARS VON TRIER, AND JEAN-PIERRE JEUNET. The painting is best suited for the genre of DYSTOPIAN, POST-APOCALYPTIC, and SURREALISM. The painting techniques used are 3D SHADING, VOLUMETRIC LIGHTING, and TEXTURE MAPPING. The colors used are DEEP, DARK, and SHADOWY. The light used is DIM and MOODY. 8K 3D UNREAL ENGINE CGSOCIETY TRENDING ON ARTSTATION
  90. A hyper-detailed painting of a post-apocalyptic garden, showcasing the ruins of once lush greenery and vibrant flowers, now overgrown with weeds and wildflowers, with broken statues and crumbling structures in the background, by artists such as J.M. Basquiat, Salvador Dali, Frida Kahlo, Banksy, and Jean-Michel Basquiat, in the genre of RETROFUTURISM, DYSTOPIAN, and POST-APOCALYPTIC, using techniques such as SPRAY PAINT, GOUACHE, and COLLAGE, with a color palette of muted greens, grays, and earth tones, with a focus on texture and contrast, rendered in 8K 3D using UNREAL ENGINE, and trending on CGSociety and ARTSTATION.
  91. A hyper-detailed painting of a post-apocalyptic garden, depicting the ruins of once lush greenery and overgrown foliage now overtaken by weeds and debris. The painting captures the eerie yet captivating atmosphere of a post-apocalyptic world, where nature has taken back its control. This image is best painted by artists such as John Harris, Simon Stålenhag, J.A.W. Cooper, Beksinski, and Dave Rapoza, who possess the skill to create a hyper-realistic, atmospheric and detailed image of the subject. The painting should be in the genre of Post-Apocalyptic, Dieselpunk, and Solarpunk, using techniques like airbrush art, digital art, and 3D shading. The colors used should be muted, desaturated, and contrasted to create a sense of decay and eerie atmosphere. The light source should be dim and eerie. This image is best rendered using 8K 3D, Unreal Engine, and is trending on Artstation and CGSociety.
  92. A hyper-detailed painting of a post-apocalyptic garden, depicting a once lush and vibrant landscape now overgrown and left to ruins. The twisted and gnarled trees, the broken and cracked concrete paths, and the eerie silence all add to the eerie atmosphere of the painting. The painting is to be done by artists such as John Martin, J.M.W Turner, Salvador Dali, Zdzislaw Beksinski, and John Singer Sargent, who are known for their ability to capture the grandeur and drama of landscapes. The painting should be done in the genre of dystopian, post-apocalyptic, and fantasy, using painting techniques such as impasto, stippling, and pointillism to create depth and texture. The colors used should be muted, with dark greens and grays to convey the sense of decay and destruction. The lighting should be dim and eerie, with shafts of light breaking through the overgrown foliage. The final painting should be 8K 3D, rendered in Unreal Engine, and trending on Artstation and CGSociety.
  93. A hyper-detailed painting of a post-apocalyptic GREENHOUSE, featuring twisted metal frames and overgrown vegetation. The once lush greenery now seems to be choking on the ashes and debris that litter the ground. The broken windows let in shafts of light that illuminate the destruction within. By artists J.H. Williams III, Simon Stalenhag, Dave Rapoza, Simon Bisley, and Ashley Wood. The genre is SURREALISTIC, SCI-FI POST-APOCALYPTIC, with a focus on DETAILED, DARK, and ATMOSPHERIC. The painting techniques are a mix of DIGITAL and TRADITIONAL, using a limited color palette of GREYS, GREENS, and ORANGES to create a MOODY and HAUNTING atmosphere. 8K 3D Unreal Engine CGSociety trending on Artstation
  94. A hyper-detailed painting of a post-apocalyptic greenhouse, depicting a once thriving and lush environment now overrun by weeds, debris and the remnants of human civilization. The shattered panes of glass allow a glimpse into the twisted and overgrown interior, hinting at the horrors that lie within. BY artists Jock, Simon Stalenhag, Dave Rapoza, Beksinski, and Zdzislaw Beksinski. Best suited for the genre of dystopian and post-apocalyptic art with the use of painting techniques such as texture layering, and color palette with a mix of dark and desaturated tones. 8K 3D Unreal Engine CGSociety trending on Artstation
  95. A hyper-detailed painting of a post-apocalyptic chemistry lab, featuring broken glassware and scattered chemicals amidst the ruins of the once state-of-the-art facility. BY artists Zdzislaw Beksinski, H.R. Giger, Yoshitaka Amano, Simon Stålenhag, and J.J. Llewellyn. BEST SUITABLE GENRE: Cyberpunk, dystopian, post-apocalyptic. PAINTING TECHNIQUES: Hyperrealism, mixed media. COLORS AND LIGHT: Dark, muted tones with pops of vibrant chemical hues. 8K 3D Unreal Engine CGSociety TRENDING on Artstation
  96. A hyper-detailed painting of a post-apocalyptic CHEMISTRY LAB, featuring twisted metal and debris scattered amongst the remnants of broken glassware and experimental equipment. The eerie, dimly lit interior is cast in an eerie green glow from the remnants of chemicals and hazardous materials that have been spilled and left to fester. BY artists Robert Ball, Simon Stålenhag, John Harris, Dave Rapoza, and Simon Bisley, the painting is best suited for the SCI-FI, POST-APOCALYPTIC, and HORROR genre, with a focus on DETAIL and ATMOSPHERE. Utilizing a combination of OIL and DIGITAL painting techniques, the color palette is dominated by shades of GREEN, GREY and BLACK, with intense contrasts of light and shadow. 8K 3D Unreal Engine CGSociety trending on Artstation
  97. A hyper-detailed painting of a post-apocalyptic wind power plant, showcasing the destruction and decay of the once towering turbines and machinery, with a desolate and barren landscape in the background. The painting captures the eerie silence and emptiness of the scene, with a hint of hope in the form of wildflowers and greenery starting to reclaim the area. The painting is done by artists such as J.M.W Turner, Salvador Dali, and Guillermo del Toro, who possess the skill to perfectly convey the post-apocalyptic atmosphere and emotions in the painting. The painting falls under the genre of dystopian and post-apocalyptic art, and uses techniques such as impasto and atmospheric perspective to add depth and texture to the scene. The colors used in the painting are muted tones of gray and brown, with pops of vibrant greens and yellows to represent the reclaiming nature. This painting is best viewed in 8K 3D, using the Unreal Engine and is trending on Artstation and CGSociety
  98. A hyper-detailed painting of a post-apocalyptic WIND POWER PLANT, featuring twisted metal and debris scattered amongst overgrown vegetation, with the remnants of a massive turbine looming in the background. Painted by artists such as JIM WARREN, JOSEPHINE WALL, H.R. GIGER, ZDZISLAW BEKSINSKI, and NEI RUFFINO, this image embodies the genre of DYSTOPIAN, RETROFUTURISM, and POST-APOCALYPTIC. Utilizing techniques such as IMPASTO, OIL ON CANVAS, and VOLUMETRIC LIGHTING, and with a color palette of DARK GREYS, RUSTED ORANGES, and OVERGROWN GREEN, this image is best viewed in 8K 3D using the UNREAL ENGINE and is trending on ARTSTATION and CGSOCIETY
  99. A hyper-detailed painting of a post-apocalyptic solar power plant, featuring rusted, crumbling solar panels and debris scattered amongst overgrown weeds and plants. By artists J.C. Leyendecker, John Singer Sargent, Norman Rockwell, Zdzislaw Beksinski, and H.R. Giger. Best suitable genre: Dark Fantasy, Cyberpunk, Scifi. Painting techniques: Hyperrealism, Texturizing, Glazing, and Impasto. Colors and light: Dark, desaturated colors with splashes of orange and yellow, highlighting the devastation and decay of the plant. 8K 3D Unreal Engine CGSociety trending on Artstation.
  100. A hyper-detailed painting of a post-apocalyptic solar power plant, featuring twisted metal structures, crumbling concrete buildings, and overgrown vegetation, all bathed in a hazy, orange glow. The painting is completed by 5 contemporary artists, known for their mastery of post-apocalyptic landscapes, such as JONATHAN RAE, JOYCE CHEN, JESSICA JONES, JUSTIN CASE, JENNA JAMESON. The image is best suited for the genres of DYSTOPIAN, POST-APOCALYPTIC, RETROFUTURISM, and showcases the painting techniques of MAXIMALISM, IMPASTO, and FRACTAL. The colors used are deep, contrasting shades of ORANGE, GRAY, and GREEN. The painting is best rendered with 8K 3D UNREAL ENGINE, and is currently trending on ARTSTATION and CGSOCIETY.

To be continued…